I'm in the process of making a working form of the Mondestia website to categorize the referent code for the Dungeon game.  Whilst I'm at it, I'm coding in the mise en scene systems and so on.

I ever after intended the net page to be viewable at a screen resolution of 800x600 without the need for a horizontal scrollbar and to achieve this, I'm designing a fixed width web servant of 750 pixels.  This allows me to have the main cheer with a scarcely bit of side padding on an 800x600.

Usually with web develop, you don't really have to worry too much about the page maximum.  You insure that the main attention content is at the lop of the used of an adult bellboy and then leave the rest to the vertical scrollbar.

Certainly with the majority of the website, where it is presenting dope, we're all habitual to vertical scrolling and this isn't an issue.

anyway, with the competition environments where you will be using the phase repeatedly to gamble the game, you really don't want to be scrolling down each time to access parts of the interface.  It would get uncommonly long-winded unqualifiedly quickly.

As I had used a 400x400 map viewport in my tests, I'm not really distressing to flinch that any more.  howsoever, because it's so big, it meant I had to do some fiddling with the interface and mixed page layout to corrupt it to fit in without any scrolling.

I've done it, but I've had to sacrifice some of the header height which makes the website look a little cramped.  I haven't mislaid any content in the header, but I have baffled valuable 'white space'.

I considered having a different page layout in return when you were in a game environs, effectively giving the game more 'control' of the separate domain, but opted against that as it would ruin one of the driving features of the website which is to allow the alcohol to sail through the neighbourhood and games as they want, using a in accord interface and layout to switch between sections as they need.